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1. WTS C2 w/ C1 & HS statics - in Sell Orders [original thread]
J113723 No control towers 8 Planets w/ POCOs (didn't check the tax rate) 2 Lava 3 Barren 3 Gas Price for location: 500m
- by Captain Phil - at 2016.01.16 22:46:46
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2. On the topic of High-sec Player Security (A discussion about ganking... - in Crime and Punishment [original thread]
Getting suicide ganked is a cost of doing business. The sooner you accept it the sooner you'll enjoy the game. Additionally, CODE. would probably all but die off if their victims would just stop making rage posts on the forums.
- by Captain Phil - at 2016.01.14 19:22:59
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3. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Quote: I'm not sure how one group raising seven hundred *and* thirty-eight billion invalidates the argument that ganking isn't a sustainable activity. How many other currently active ganking groups can you name that have that sort of money to f...
- by Captain Phil - at 2015.08.29 22:32:48
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4. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Quote: things like that only happen when people are downright stupid enough to load five billion isk into a single ship, like you did. stop bullying me Quote: Suicide ganking is sharply limited in... sustainability https://forums.e...
- by Captain Phil - at 2015.08.29 21:30:46
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5. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Quote: No, it's not. Suicide ganking is sharply limited in scope, sustainability, and target selection. Wardecs exist to provide additional elements of risk, and that is intentional. Incorrect. https://zkillboard.com/kill/38447775/
Scop...
- by Captain Phil - at 2015.08.29 00:28:08
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6. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Quote: So if I shoot you in Call of Duty I'm a bully? No. CoD is a completely different game; you respawn a few seconds after dying, nor do you lose anything permanently. If you're playing against vastly superior opponents, you can quickly q...
- by Captain Phil - at 2015.08.28 22:22:48
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7. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Quote: First off, when someone leaves a corp to dodge a wardec, they are doing it by choice. Nobody is forcing them to do it. While I agree that the mechanic I proposed feels somewhat contrived, it does match my goals: make dodging wardecs har...
- by Captain Phil - at 2015.08.26 00:49:58
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8. My Views On Hisec - CSM Platform - in Crime and Punishment [original thread]
Bronson, 1. Overhaul wardec mechanics. 1A. Cap aggressive wardecs. I can go with this. I personally like the current wardec system (it's straightforward and simple), but a high cap may not be too bad. Maybe 20? 1B. Change wardec fees. This i...
- by Captain Phil - at 2015.08.22 01:32:24
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9. 95m LF US TZ mining corp - in Alliance and Corporation Recruitment Center [original thread]
Don't be squeamish. It doesn't hurt to ask.
- by Captain Phil - at 2015.08.21 00:05:59
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10. 95m LF US TZ mining corp - in Alliance and Corporation Recruitment Center [original thread]
Hello, I'm Phil. First and foremost, I will not be giving out my API. Everyone is an awoxer to some degree. Those without courage should assume I am a threat. If you don't take this game too personally, and you would like to add a quality member...
- by Captain Phil - at 2015.08.20 19:37:36
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11. Illegal mining operation terminated in Adeel - in Crime and Punishment [original thread]
Pretty good. I liked it all except this: Quote: fully intending to collect the Snake mail regardless. You have no honor.
- by Captain Phil - at 2015.04.30 22:15:51
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12. Mining - now a single player mini-game - in Crime and Punishment [original thread]
I solo jetcan mined until the first time I got can-flipped. I immediately realized the reward did not outweigh the risk, and bought a second account. So, from my perspective, the only thing that changed was that I no longer require a minimum of...
- by Captain Phil - at 2015.04.09 23:26:07
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13. Retriever ore hold recommendation - in Player Features and Ideas Discussion [original thread]
25,000 is an even number.
- by Captain Phil - at 2015.03.16 13:56:53
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14. Removing Reinforced Mode: Maybe we should? - in Player Features and Ideas Discussion [original thread]
Quote: You clearly have no idea what you are talking about. Ok I will take the information I learned here today and use it to find a way to make reinforce timers work for me. Thank you all for your time.
- by Captain Phil - at 2015.03.15 21:07:46
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15. Removing Reinforced Mode: Maybe we should? - in Player Features and Ideas Discussion [original thread]
Quote: If you are a small group, then you time your stuff to exit reinforcement at a time you are actually going to be online to defend it. How, exactly, does that hurt you when compared with just flat out losing it with no chance at all of fig...
- by Captain Phil - at 2015.03.15 20:45:28
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16. Removing Reinforced Mode: Maybe we should? - in Player Features and Ideas Discussion [original thread]
Quote: Well, we wouldn't propose a mechanic that made it impossible for anyone other than us to hold space for one thing. This would hurt us, yes, but it'd also completely cripple anyone smaller. Why is that good for the game? Hurt, cripple...
- by Captain Phil - at 2015.03.15 20:21:03
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17. Removing Reinforced Mode: Maybe we should? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: And how are you going to win the fight to keep your stuff if you're an EU based alliance and some Australians come kill everything you own at 5 AM? Recruit Australians. Whenever I think about what can and can't be acc...
- by Captain Phil - at 2015.03.15 19:22:55
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18. Removing Reinforced Mode: Maybe we should? - in Player Features and Ideas Discussion [original thread]
Murkar Omaristos wrote: Let's not "I woke up Saturday morning and... I have no more things." I understand. Consider this: About a year ago I was moving all my things in an Orca. I decided to make a pit stop in Jita. "Burn Jita"? Whatever...
- by Captain Phil - at 2015.03.15 19:18:02
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19. Removing Reinforced Mode: Maybe we should? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: no major alliances would just get bigger since you would be forced to join them or be unable to hold anything as far as micro gameplay goes timers cause fights as it gives both sides a time to show up your idea jus...
- by Captain Phil - at 2015.03.15 19:13:35
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20. Removing Reinforced Mode: Maybe we should? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: It would be impossible to actually defend any assets. Especially if you don't have full TZ coverage. Why would you think that only the biggest groups should even be able to put up a POS? I'm thinking more along the li...
- by Captain Phil - at 2015.03.15 19:11:02
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